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Server Update 8/1/19

Server Update 8/1/19

This update includes a little bit of everything, you will just have to read!


  • General
    • Are you a $20-tier donor? The donor panel has been revamped! Check it out here.
    • Slightly increased gravity value from 575 to 595
    • Fixed spectators not being able to fly through objects if the previous map disabled that ability
    • Increased air accelerate value
  • SaySounds
    • Limit per round for regular players increased from 15 to 30
    • Limit per round for donors increased from 30 to 60
    • Limit per round for staff increased from 100 to 500
    • Cooldown for each sound for regular players reduced from 30s to 15s
    • Cooldown for each sound for donors reduced from 15s to 10s
    • SaySounds wow and woaw have been condensed into the single trigger wow and will randomly choose one of the two to play
    • Removed ending punctuation from the nani SaySound
    • Added two new SaySounds:
      • Creeper
      • Aww man
  • Roll the Dice
    • The chance of rolling a good perk has been slightly increased for regular players
    • Some negative perks have had their durations reduced to 25s
    • Players can now roll the dice during setup phases
    • Perks that grant invulnerability have had their durations once again increased to 30s
    • A Call Beyond
      • Damage per projectile increased from 10 to 50
      • Delay between firing decreased from 1.5s to 0.5s
      • Projectiles per attack reduced from 16 to 5
  • Map rotation
    • In order to reduce the number of maps that have the same feel but with a different skin, a majority of maps that include the same core layout have been removed. This allows for more gameplay diversity and opens up more room for new, unique maps to be added.
    • The following maps have been removed:
      • cp_orange2_b3_1
      • cp_orange_minecraft_2013
      • cp_orange_x3_stoned
      • cp_orange_x4_snow
      • cp_purple_valley_night
      • cp_orange_cross_x4
    • More maps will be added to the rotation for testing tomorrow, stay tuned!
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