No. We allow players to play any way they want as long as it is within our rules. Players are free to play or not play the objective as they please. The only exception is that we might force a player to play the objective if they are delaying the round.
This means that you currently have an active mute and not that you have been muted at that moment.
Either you are ping masking, or you have set your
cl_cmdrate cvar to an invalid value which will cause your ping to be misrepresented. Set this to a value of about 60.
Players who change their name too often in a short period of time get autobanned automatically by the system. This is to prevent cheaters, or regular players, from constantly changing their name to avoid punishment. It is recommended that, if you have the need to change your name multiple times, you should disconnect from the server and then change your name before reconnecting.
!soundsto enable SaySounds if you had previously disabled them.
snd_restartin the console. This might freeze your game for a few seconds.
C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
/tf/folder, search for all files that end with
.sound.cacheand delete them, including files named
This is a limitation set in place by Valve. They don't like it when players are given weapons they don't have or use taunts the don't have. As a result, weapons and taunts given via plugins have invisible props. There is nothing we can do about this.
RTD rolls like
Increased Max HP or
Lucky Sandvich give the players a large overheal. The former of which applies the large overheal when the perk expires as opposed to Lucky Sandvich just providing it.
Some of our weapons are modified by adding and removing attributes from them. When an attribute is added, all others are removed so we basically build weapons from scratch when modifying them. Killstreaks and strange properties are handled as attributes and thus are removed on weapons that we modify. There is no workaround for this.
There are a couple possible causes for this problem.
First cause is obviously if the teams are imbalanced. This only happens if you are on one team and are trying to join the other team or you are trying to join spectator. If the enemy team outnumbers your team by an extra player then you are unable to join the other team or join spectator as this will cause an imbalance and thus an autobalance will occur.
Second, you are stuck in spectator after the map changes and are unable to join any team. This is an odd problem that we know neither a cause nor a proper fix to. It seems to happen when you try to join the same team the same instance as another player. It will then lock you out, unable to join any team. This does not appear to be normal functionality in the game and is likely the side-effect of a plugin that would take too long to debug to find the culprit.
You can get passed this bug by either reconnecting to the server (typing retry in the console), or by typing !motd.
All players are subject to multiple cooldowns when it comes to SaySounds. First, each individual sound has its own cooldown that has to tick down before anyone can use it again. Players are also under a short cooldown that they must wait for before playing any other SaySound. Players have a limited number of SaySounds that they can use per round. Once this limit has been reached, you may not use another Saysound until the map changes or there is another round.
Some SaySounds are also only available for server staff. These particular sounds do not appear in the
!soundlist menu for non-staff players.
Because that is what's happening. The version of that map you have is different from the one running on the server.
This usually happens from modifications being made to the map without updating its name. A solution to this is deleting your version of the map and then reconnecting to the server so you may download its version.
It is bad for player retention. Players are likely to leave if they just joined on a map for it to change within a minute.
We use various songs and bits from the Undertale OST. The details are below.
Map vote "buildup" and vote song - From "Bring It In, Guys!" @ ~2:33
Sudden Death song - From "Hopes and Dreams" @ ~ 0:20
Map end song - From "Last Goodbye" @ ~0:23
Spawn room music - From "Tem Shop"