Even in a 100% crits server, there has to be some balance. Some weapons perform undoubtedly better than others, making them the go-to choice item that makes the alternatives inferior. Below are a list of balance changes employed in the server.
The item stats here are provided as is and precisely reflect how the items will perform in the server so if an item is missing an attribute it normally has, then it will not have that attribute any more. You may suggest changes or new additions here.
In-game item descriptions may not show accurate values. Refer to the item info here for clarity.
Scout (5 items modified)

Force-A-Nature
- +55% faster firing speed
- +20% bullets per shot
- Knockback on the target and shooter
- 16% damage penalty
- 66% clip size
- This weapon reloads its entire clip at once

Baby Face's Blaster
- On Hit: Gain a speed boost
- On Hit: Builds Boost
Run speed increased with Boost - Boost reduced when hit
- 50% clip size



Shortstop
- When weapon is active:
- Increase in push force taken from damage and airblast
- Critical damage is affected by range
- Holds a 4-shot clip and reloads its entire clip at once.
Alt-Fire to reach and shove someone! - Mann Co.'s latest in high attitude break-action personal defense.
Soldier (3 items modified)

Cow Mangler 5000
- 100% critical hit vs non-burning players
- 100% critical hit vs burning players
- Does not require ammo
- Alt-Fire: A charged shot that mini-crits players, sets them on fire, and disables buildings for 4 sec
- Deals only 20% damage to buildings

Mantreads
- +20% faster move speed on wearer
- 200% increased air control.
- 50% reduction in airblast vulnerability
- +20% damage to self
- -15 max health on wearer

Disciplinary Action
- On Hit: Slow target movement by 40% for 30s
- On Hit Teammate: Boosts both players' speed for several seconds
- 25% damage penalty
Pyro (7 items modified)

Thermal Thruster
- Push enemies back when you land (force and radius based on velocity)
- Stun enemies when you land
- 30% increase in push force taken from damage
- Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on!

Flare Gun
- +10% damage bonus
- 33% damage bonus vs burning players
- +25% afterburn duration
- 15% faster reload time
- This weapon will reload automatically when not active.

Detonator
- 33% damage bonus vs burning players
- +25% afterburn duration
- 15% faster reload time
- Alt-Fire: Detonate flare.
- This weapon will reload automatically when not active.

Scorch Shot
- 33% damage bonus vs burning players
- +25% afterburn duration
- 15% faster reload time
- Flare knocks back target on hit and explodes when it hits the ground. Increased knock back on burning players
- 15% damage penalty
- This weapon will reload automatically when not active.

Axtinguisher
- 100% damage bonus vs burning players
- This weapon deploys 99% faster
- This weapon holsters 99% faster
- 75% damage vs non-burning players
- No critical hits vs non-burning players

Hot Hand
- ★ Unusual Effect: Flying Bits
- +9001% damage bonus
- On Kill: Burst into joyous laughter
- 500% slower firing speed
- This weapon holsters 500% slower
- This weapon deploys 500% slower
- 100% less healing from Medic sources
- 100% damage penalty vs buildings
- Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills
Demoman (2 items modified)

Quickiebomb Launcher
- Able to destroy enemy stickybombs
- Max charge time decreased by 60%
- 50% clip size
- 40% damage penalty

Half-Zatoichi (Demoman)
- +15% faster firing speed
- On Kill: Gain 55% of base health on kill
- Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
- 20% damage penalty
- Soldiers and Demos
Can duel with katanas
For a one-hit kill
Heavy (5 items modified)

Tomislav
- 20% more accurate
- 40% faster spin up time
- Silent Killer: No barrel spin sound
- 10% damage penalty

Brass Beast
- +50% damage bonus
- 25% damage from ranged sources while active
- +50% damage from melee sources while active
- 75% slower move speed while deployed
- 75% slower spin up time
- 36% less accurate
- 50% less healing from Medic sources

Gloves of Running Urgently
- +40% faster move speed on wearer
- This weapon holsters 30% slower
- 25% damage penalty

Killer Gloves of Boxing
- +60% faster firing speed
- On Hit: Gain a speed boost
- 50% increased melee attack range
- 75% damage penalty

Warrior's Spirit
- +25% damage bonus
- +100 health restored on kill
- On Hit: Bleed for 5 seconds
- 20% damage vulnerability on wearer
- 50% slower firing speed
Engineer (3 items modified)

Engineer Buffs
- 25% faster build speed
- 50% max metal on wearer
- 25 metal regenerated every 5 seconds on wearer
- +10% max building health
- +10% sentry range
- +33% dispenser range
- Teleporters can be used in both directions


Pomson 6000
- Does not require ammo
- Projectile cannot be deflected
- Projectile penetrates enemy targets
- On Hit: Victim loses up to 25% Medigun charge
- On Hit: Victim loses up to 25% cloak
- On Hit Spy: Reveal disguised Spy
- 20% damage penalty
- Deals only 20% damage to buildings
- Being an innovative hand-held irradiating utensil capable of producing rapid pulses of high-amplitude radiation in sufficient quantity as to immolate, maim and otherwise incapacitate the Irish.
Medic (1 item modified)

Kritzkrieg
- ÜberCharge grants 100% critical chance
- +100% heal rate
- +100% longer overheal time
- +66% max overheal
- -100% ÜberCharge rate
- 80% Overheal build rate.
Sniper (3 items modified)

Sydney Sleeper
- On Scoped Hit: Apply Jarate for 2 to 30 seconds based on charge level.
Nature's Call: Scoped headshots always mini-crits and reduce the remaining cooldown of Jarate by 1 second. - On Hit: Bleed for 5 seconds
- 27% damage penalty
- No headshots

Cozy Camper
- +10 health regenerated per second on wearer
- No flinching when aiming and fully charged
- Knockback reduced by 90% when aiming
- 10% slower move speed when aiming
- 95% less healing from all sources
- 95% less healing from Medic sources

Spy (3 items modified)

Spy Buffs
- +9 health regenerated per second for each active sapper
- +10% sapper damage bonus
- +15% sentry damage resistance on wearer
- +25% fire damage resistance on wearer

Knives
- +90% faster firing speed
- 100% critical hit vs non-burning players
- 100% critical hit vs burning players
- 90% damage penalty
- All non-stock knives retain their unique abilities.

Diamondback
- On Hit: Gain up to +25 health
- On Hit: Gain a speed boost
- +30% max primary ammo on wearer
- 20% damage penalty
- 25% slower firing speed
Other (3 items modified)

Sudden Death Dominator
- +49900% damage bonus
- +19900% clip size
- On Hit: Gain up to +1000 health
- +8000 max health on wearer
- +10 capture rate on wearer
- +200% max primary ammo on wearer
- 50% slower firing speed
- This weapon fires flares.
Given to all players during Sudden Death.

Horseless Headless Horsemann's Headtaker
- ★ Unusual Effect: Haunted Ghosts
- +99800% damage bonus
- +600 max health on wearer
- Wearer cannot ignite
- +50 health regenerated per second on wearer
- +-1 capture rate on wearer
- +300% faster move speed on wearer
- +-25 health restored on kill
- No random critical hits
- -100% health from healers on wearer
- -100% health from packs on wearer
- Cursed by dark spirits similar to those that dwell within the Eyelander.
Given to all players during Sudden Death.

Valve Rocket Launcher
- ★ Unusual Effect: Flying Bits
- +9900% damage bonus
- +9000% clip size
- +75% faster firing speed
- +250 max health on wearer
- On Kill: 10 seconds of 100% critical chance
- 60% faster reload time
- +200% faster move speed on wearer
- On Hit: Gain up to +500 health
- Given to all players during Sudden Death